OpenITG, alpha 7 (July 11th, 2008) ---------------------------------- -Preliminary, hacky lights-cabinet support in theme SM files -Barebones work on tournament mode (it's still a while away) -Input changes: Newer, more ITG-like input debouncing (half-working...) "Select" or "MenuLeft+MenuRight" cancels custom song loading Linux joystick driver is now threaded (and supports DebugUSBInput) X11 input code backported from 4.0 -New LUA functions: IsUsingMemoryCard(PlayerNumber) - self-explanatory Debug() - output debugging lines regardless of log settings -New LUA globals: "OPENITG" (boolean) - can be used for compatibility with ITG2 AC scripts -New (major) code functions: StepsUtil::RemoveStepsOutsideMeterRange() StepsUtil::RemoveStepsOutsideDifficultyRange() Song::HasStepsWithinMeterRange() -New messages: "CardReadyP1", "CardReadyP2" - played when a card is verified ready -New preferences: "SoundVolumeAttract" - volume during attract sequences "ThreadedLights" - run the lights outside the regular game loop, more accurate "UseUnstablePIUIODriver" - set true to use the experimental I/O driver -New config options: "SoundVolumeAttract" - see above -New metrics: "CompareScores" (ScreenGameplay) - manually set whether to compare or not "OptionsList" (ScreenSelectMusic) - add a side panel to change options instead of the old options menu -New Screens: "ScreenExitCommand" - Functions as ScreenExit, but with the ability to launch an executable file before exiting. Must have 'ExecPath' and 'ExecParams' in the metrics entry "ScreenTextEntryArcade" - a more arcade-friendly text entry screen (WIP) -Fixed bugs: BGCHANGES2 charts don't play properly Timer is stuck at 0 if timer runs out on "Chance" "nomines" and "nostretch" transforms have no effect in the editor menu (OpenGL) Arrow shader fails on full-screen, causing scrolling brackets Actor sounds ignore attract sound settings After switching themes, OpenITG crashes on the songwheel Theme switching sometimes causes failed asserts Phantom input when canceling custom song loads ScreenArcadeStart loops endlessly until manual exit Without song previews, custom song lights don't properly load -Fixed mistakes: Removed some personalized testing code Removed some annoying opendir() error messages -Code structure changes: "MiscITG" moved to "DiagnosticsUtil" OpenITG, alpha 6 (May 30th, 2008) --------------------------------- -Code structure changes: Reverted InputFilter - too little gain for too many problems -New metrics in ScreenGameplay: (Note: must be in Event Mode, Versus, and playing the same chart) "ScorePxAheadCommand" - played when player's score is higher "ScorePxBehindCommand" - played when player's score is lower -New preferences: "InputDebounceTime" - self-explanatory -New game commands: "clearcredits" - clears credits on the machine (useful for testing) "theme" - sets the theme, by name, when used (useful for theme switchers) -Linux changes: Tentative fix for memory card port/bus detection on usb_storage -Win32 changes: Added code to reboot on crashes for arcade builds (#define ITG_ARCADE) -Misc. changes: Enabled pad lighting on ScreenDemonstration Coins added by GameCommands are not counted toward bookkeeping totals Round text on ScreenSelectMusic updates for long/marathon songs Moved OpenITG-specific profile options to Extra.ini (caused ITG2 crashes) Disabled autogeneration of new Public/Private RSA keys on load failure -Fixed bugs: Some custom songs end immediately after start Repeating menu input error on ScreenSelectMusic Editor doesn't draw properly, causes failed asserts Song wheel doesn't "budge" when attempting to move after Chance "Revert from Disk" in editor causes duplicate charts, crashes Crash on bookkeeping when switching to an undefined screen In AutoplayCPU, rolls cause early judgments of arrows and mines OpenITG, alpha 5 (April 30th, 2008) ----------------------------------- -New screens: ScreenArcadeStart - implemented, functional, does stuff -Code structure changes: Reboot-on-crash is disabled in non-arcade builds Gameplay lights now autogen from dance-single only InputHandler_Linux_Iow changed to InputHandler_Iow InputHandler_Linux_PIUIO changed to InputHandler_PIUIO InputFilter backported from 4.0, modified a bit -PIUIO changes: Added timer for testing input speed Partially added coin counter code (not functional yet) Changed input from 64-bit datatype to 32-bit datatype -Fixed input bugs: Input always auto-remaps on startup Input sometimes locks up after song loading fails Player 2 I/O board input is mapped to Player 1's side PIUIO only reports arrow presses from right sensor -Fixed general bugs: Edits for Single show on all difficulties Some modifiers don't animate in the editor Song wheel can be moved on Chance Voltage doesn't calculate correctly (lol, DDR) -Fixed mistakes: "ITGIO" and "PIUIO" were reversed in RageInputDevice -Mapping changes: Added working Iow input mappings (output is still borked) Added working service/test and coin mappings for PIUIO -New code functions: LOG->Debug() - always displays to stdout, without logging GetIP() - currently Linux-only, returns IP and subnet -New preferences: "CustomSongPreviews" - play audio previews of custom songs "InputDebounceTime" - self-explanatory; smooth out bouncing input -New USB profile features: "AdditionalSpeedMods" - add specified speed modifiers OpenITG, alpha 4 (March 21st, 2008) ----------------------------------- -Fixed Win32 bugs: OpenITG hangs/crashes/ when custom songs sample plays Backgrounds are centered on the top left during gameplay (Maybe?) Color1 as boolean LUA parsing error -Fixed cross-platform bugs: Editor's stepchart doesn't scroll properly -Fixed package mistakes: data.zip causes "Assertion 'm_LockCnt == 0' failed" error OpenITG, alpha 3 (March 17th, 2008) ----------------------------------- -Mapping changes: Added PIUIO/IOW default mappings Added default keyboard maps for Select (P1 = right Shift, P2 = numpad 0) -PrefsManager changes: Removed "BrokenBGs" - binary plays BG scripts from all songs now Added "DebugUSBInput" - output raw and formatted USB data to console Backported "VisualDelaySeconds" on request -Fixed bugs: Start sound doesn't play when course is selected Potential memory leak (minor) on SongManager array -New Screens: ScreenArcadeStart (unfinished/not implemented in the Makefiles) ScreenArcadeDiagnostics - installation and diagnostic information ScreenArcadePatch - update the game through USB patches -New data types: USBDevice - a basic structure for reading USB hardware data USBDriver - an abstracted USB I/O driver based off of libusb ITGIO - a USBDriver specialised for ITG-IO JAMMA kits PIUIO - a USBDriver specialised for ITG2 dedicated cabinet I/O boards -New LightsDriver: External ("ext") - makes light data globally available for other drivers -New InputHandlers: Linux_PIUIO ("piuio") - partially functional, not very usable Linux_Iow ("iow") - untested, should be fully functional -New RageFileDrivers: RFDCrypt - handles AES-encrypted .zip files RFDPatch - handles AES-encrypted patches -New USB profile features: Choose to save Catalog files ("UseCatalogXML") - default off -New licensed code: -AES encryption/decryption schemes, by Brian Gladman -Public domain iButton SDK from Maxim IC -New project files: Patch-OpenITG.rsa - a new Patch verification sig for future OpenITG .bxr patches OpenITG, alpha 2 (January 27th, 2008) --------------------------------------------- -New preference: BrokenBGs - Emulate R21-style background handling -Some code cleanup -Fixed bugs: Windows: all of the weird bugs Wheel changes songs even when Select is held down Group banners do not load properly -Unfixed bugs: Cancelling song selection through USB removal causes mount errors OpenITG, alpha 1.1 (December 5th, 2007) --------------------------------------------- -Windows build, many thanks to Sniper257 -Fixed bugs: Forced random on customs does not select song Bizarre behavior when Tab is held during forced random MAJOR: Gameplay input locks up on some errors MAJOR: Custom song loading crashes on Windows -Unfixed bugs: Group banners do not load Cancelling song selection through USB removal causes mount errors OpenITG, alpha 1 (December 2nd, 2007) --------------------------------------------- -Revision 21-style song loading support, starting at PlayersFinalized(). -Settable preferences (defaults in parentheses): CustomMaxSeconds - Maximum allowed song length (120 seconds) CustomMaxSizeMB - Maximum allowed song size (5 MB) CustomMaxStepSizeKB - Maximum allowed SM file size (100 KB) CustomsLoadMax - Limit amount of songs loaded (50 songs) CustomsLoadTimeout - Custom song loading timeout (5.00 seconds) SongEdits - Enable/disable custom songs. (0 [false]) -Significant new code functions: SCREENMAN->OverlayMessage() - message overlay on top of screen SCREENMAN->HideOverlayMessage - remove message from screen SONGMAN->LoadPlayerSongs() - loads songs from a player's profile (RageUtil) CopyWithProgress() - copy a file while sending progress (fPercent) to a function pointer