NOTE: these are not well tested by me; that's what I'm counting on you for.
Please keep that in mind if you decide to use any of it :)
Arcade patch
Download here (ITG 2 oITG-b3-DEV-1.itg, 5.8 MB)
Download Patch.rsa for OpenITG (place in /stats/ if you're not currently running oITG)
Installation instructions are here
PC builds
Download patch data (patch.zip, 1.4 MB, required for ALL builds!)
Download Linux binary, now with video support! (openitg.gz, 4.2 MB)
Download Linux GTK module for splash window (GtkModule.so, 0.1 MB)
Download Windows binary (OpenITG-PC.exe, 5.4 MB)
Installation instructions:
- Replace your patch.zip with the downloaded one (it is located at /Data/patch/patch.zip in your OpenITG install)
- Replace your game binary with the downloaded one (Linux binary is in the root directory, Windows is under /Program/)
Changelog (abridged)
- Fixed: engine would refuse to run if a loading window was not created
- Fixed: RageFile would attempt to write to read-only mount points
- Added global Lua values for versioning checks (more documentation TBA)
- Added progress bar on the loading window (currently GTK-only)
- Linux: updated splash banner to match OpenITG splash on Windows
- Added e.g. "1 of 200" for loading songs on the loading window
- Re-enabled reading Lua data from USB profiles, now with a blank-environment sandbox
- Removed preferences: 'AllowExtraPlayerOptions', 'CustomsLoadMax', 'CustomsMaxSizeMB', and 'CustomMaxStepsSizeKB'
- Removed 'LightsDriver_Dynamic' and associates; may backport LuaDriver later on
- Give version to SM Online as "StepMania 3.95", since we haven't changed any network logic